AI Insights · Timothy · July 2022
Top 5 City Building Games in Finland Q2 2022
Discover the performance trends of the top 5 city building games on a unified platform in Finland during Q2 2022. Metrics include weekly downloads, revenue, and active users.
In Q2 2022, the top 5 city building games on a unified platform in Finland showcased varied performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
SimCity BuildIt from Electronic Arts saw its weekly revenue peak at around $2.3K in mid-April, with a general trend of fluctuations, closing the quarter at approximately $1.6K. Downloads peaked at 465 in early April but gradually declined to 333 by the end of June. The game maintained a stable active user base, ranging from 5K in late March to 5.1K at the end of June.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED experienced a notable peak in revenue, reaching around $2K in early June. Downloads, however, saw a sharp decline, starting from 328 in late March and dropping to zero by mid-June. Active users mirrored this trend, decreasing from 299 in late March to 142 by the end of June.
Merge County® from Microfun Limited had a consistent revenue performance, peaking at approximately $1K in early May and ending the quarter with $834. Downloads showed a downward trend, starting at 583 in late March and reducing to 92 by the end of June. Active users gradually decreased from 833 in late March to 421 by the end of the quarter.
Trailer Park Boys Greasy Money by Eastside Games had a steady revenue stream, peaking at around $1K in mid-April and closing the quarter at $777. Downloads were minimal, starting at 9 in late March and fluctuating throughout the quarter, ending at 7. Active users remained relatively stable, ranging from 606 in late March to 515 by the end of June.
The Simpsons™: Tapped Out from Electronic Arts saw its revenue peak at approximately $1K in late March but generally trended downwards, closing the quarter at $549. Downloads fluctuated, peaking at 355 in late May and ending at 189 in late June. The game maintained a stable active user base, ranging from 5K in late March to 4.6K by the end of June.
Data for these insights is sourced from Sensor Tower, where more detailed analytics and trends can be explored.